YOU BETTER RUN LIKE HELL.

Redrun: Resurrection is one of the most immersive zombie events you will ever experience. This is more than a 5-mile run: it’s a scavenger hunt, a color run, and a game of capture-the-flag through a living ghost town. The course is filled with Dead Zones infested with Zombies, obstacles, haunted buildings, and Revive Stations loaded with drinks. Your mission: collect the clues throughout the course in order to uncover the truth to save the uninfected missing, expose the traitor, and make it to the finish line.

THE COURSE

THE

TERRAIN

CHOOSE YOUR PATH

There are two Redrun courses. Each course will take you through different locations in the outskirts of Virginia City as well as inside some of the most haunted buildings ever documented. We cannot overemphasize this – STAY THE COURSE!

3.33 MILE COURSE

2 DEAD ZONES | 2 SCARE ZONES | 3 REVIVE STATIONS

6.66 MILE COURSE

4 DEAD ZONES | 3 SCARE ZONES | 6 REVIVE STATIONS

The Virginia City terrain is rough. You will be running up and down steep hills, on dirt, on pavement, and at times, on loose gravel. Plus, you’ll be trying to outmaneuver zombies. If you show up in sandals, there is no way you’re going to survive. We highly recommend trail shoes.

THE

OBSTACLES

EXPECT THE UNEXPECTED

The courses are littered with obstacles. Some will trap you. Some will help you hide. All of them will test your ability to survive. The dead are lurking nearby. Will you have what it takes to make it up, over, and through?

THE

HISTORY

A LIVING GHOST TOWN

Virginia City is one of the most haunted places on the planet. It has been burnt to ash and riddled with murder and mayhem. The dead do not rest here. You will need to uncover its story to survive. 

The

Dead Zones

YOU WILL BE HUNTED

Scattered across the courses lie several undisclosed Dead Zones  — cursed places infected with the living dead. Some may be your friends struggling to hold the line between blood thirst and humanity. Others haven’t fed on human flesh in 7 long years. The moment you enter a Dead Zone, you will be hunted. Trust nothing and no one in these places of the damned.

THE SCARE ZONES & BEYOND

Outside the Dead Zones? You might feel safe… but don’t get too comfortable. That’s what got Virginia City in this predicament in the first place. Zombies may not take your flags in the Scare Zones — but they’ll stalk you, rattle your nerves, and remind you that safety is an illusion.

Only in the Dead Zones can they feed. But fear? Fear is everywhere.

 

Revive

STATIONS

LIQUID SALVATION

Along your journey you will come across Revive Stations. These sanctuary sites will resuscitate you with drinks, music, and the camaraderie of those on the same mission. Whether its a cold Coors Light or hard seltzer (or three) to calm your nerves or a sports drink to keep your legs moving, Revive Stations are stocked with liquid salvation. Use them.

Cash is not accepted in the apocalypse. You’ll need a drink wristband to revive. You can get yours as an add-on when you register or at check-in.

Water is free. Because even the dead know — dehydration kills quicker than they do.

THE

LAUNCH

GET READY TO RUN LIKE HELL

Dr. Lazarus Cain has ordered mandatory testing for the living. You will be put inside once of these infection chambers in the center of Virginia City as the stronghold crumbles all around you. Your pulse will spike. Your nerves will fray. This is the Launch Zone. It is the start of your journey into the unknown for survival. You better run like hell.

THE

MISSION

BEWARE THE TRAITOR

After seven years of quiet, you thought the worst was over. You were dead wrong. Now you must navigate through the collapsing stronghold of Virginia City and out into the rotted landscape. You will run through the desolate hills. You will face obstacles. You will fight through the zombie hordes. You will go inside the buildings and landmarks of a haunted ghost town. You must use all of your brains and your physical stamina to survive. Your mission? You won’t know until you enter the Launch Zone. Just remember – beware the traitor.

 

The

FLAGS

YOUR LIFE DEPENDS ON THEM

Guard your flags like your life depends on it. Because it does.

 

RUNNERS

  • A time deduction bonus will be given for every flag a team crosses the finish line with
  • If your team is unable to decipher a riddle or a puzzle, you can exchange a flag for a hint – each hint costs one flag
  • There will be opportunities to earn new flags
Each team member must wear their flag belt at all times. Each team member must begin with flags. Flags must be attached to the belts provided and worn on a runner’s sides. Do not tuck in the flags, tie them in a knot, or hang them in your front or back. You don’t want zombies grabbing you there, and they don’t want to grab you there either.

ZOMBIES

  • You are only allowed to go after runners’ flags in designated Dead Zone areas. Chasing runners after they leave a Dead Zone is not allowed.
  • You are prohibited from going after runners’ flags in Scare Zones.
  • No running! The dead aren’t that fast. You are rotting from the inside after all. Sprinting after runners is not allowed.
  • We do not allow any pushing, kicking, tripping, grabbing, tackling, or any other kind of aggressive action from zombies or runners. This type of behavior is strictly prohibited. We want everyone to have a good time. Any participant who does not respect this rule will be thrown out of the game.

Afterlife

Party

A CELEBRATION OF SURVIVAL

This is a celebration for those who make it. There will be music, zombie photo opportunities, food, costume contests, a special awards ceremony, and drinks poured into the dead of night. This is your reward. It’s a time to kick back and relax. You made it. So its okay to get comfortable, right? Just watch out for who else may show up to the party.

DELTA SALOON

AWARD CEREMONY – 5PM
MUSIC BEGINS – 6PM

LAWS OF THE

LAND

SHOW VIRGINIA CITY SOME RESPECT

Virginia City is a Historic National Landmark District. Respect it. No running inside buildings or on sidewalks. Leave locations in the same state in which you found them. Disrespecting historic buildings, landmarks, or the items in them will result in removal from the event without a refund.

No pushing, kicking, tripping, tackling, spitting or any other kind of aggressive action. This type of behavior is strictly prohibited. The only grabbing is zombies grabbing flags. This is not a contact sport. Any type of hostile behavior will result in removal from the event without a refund.

No weapons allowed.

Flags must be attached to the belts provided. Flags are to be worn on a competitor’s sides. Do not tuck in the flags, tie them in a knot, safety pin them, or hang them in the front or back of the belt.

Zombies can only go after competitors’ flags in designated Dead Zones. Going after flags is prohibited on sidewalks, buildings, in Scare Zones, and anywhere not designated as a Dead Zone. Violation of this rule will result in removal from the event for the offending zombie.

If a competitor falls to the ground they are off limits to all creatures. If you see someone fall, help them up.

You must wear your bib at all times. If you are caught without it, you will be removed from the event without a refund.

The only transportation allowed is your feet. If any member of your team gets in a car, hops on a motorcycle, cycles through town on a bike, pulls a skateboard out of their backpack, rolls down the sidewalk on a Rascal… whatever… your team will be disqualified.

This event is designed to be a fun and exhilarating experience for all participants. To ensure this, everyone needs to be respectful of all rules and a good dose of common sense here couldn’t hurt.

 

THE VIDEOS

CONTACT

PHONE

775.851.4444

TEXT

775.846.2628

TEXT HOURS

9AM - 5PM Daily

EMAIL US

team@liquidblueevents.com

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LOCATION

C-STREET